Star Wars Galactic Racer – Shocked? Excited? Everything We Know (So Far)

AJ HansonCtrl Issues3 weeks ago152 Views

Star Wars Galactic Racer is exactly what your brain wants it to be: speed, sand, scrap-metal wreckage, and bad decisions made at irresponsible velocities.

Star Wars Galactic Racer is bringing the “podracing” energy back (without pretending it’s 1999)

Star Wars: Galactic Racer was announced at The Game Awards 2025, and it’s aiming for PC, PS5, and Xbox Series X|S in 2026. No lightsaber therapy. No chosen one homework. Just an Outer Rim racing scene that looks like it’s held together with hope, duct tape, and a surprisingly aggressive sponsorship deal.

The vibe is “underground circuit where syndicates bankroll chaos,” because Star Wars is at its best when it stops trying to be inspirational wallpaper and starts being a universe where people gamble on dumb stunts for money.

an older, crankier version of the Star Wars character Sebulba

Star Wars Galactic Racer – Sebluba

Jakku as a racetrack is such a good kind of stupid

Turning Jakku into a racetrack is one of those obvious ideas that somehow took a million years to happen. We’re talking weaving through wreckage and dead war machines like it’s a scrapyard theme park designed by someone with a grudge.

That’s the sweet spot: iconic scenery that isn’t just a postcard. It’s an obstacle course.

The big twist: it’s “runs-based”

Here’s where Star Wars Galactic Racers could either become a cult favorite… or the reason you uninstall at 2:13 a.m.

Early details describe a runs-based structure with choices between races: which events you take, what you’re driving, and how you upgrade. In other words, not just “pick a track, win a race.” More like a roguelite-flavored racing campaign where your build and route actually matter.

  • Different builds and handling identities should matter (not just cosmetic stat bumps).
  • Losing might be part of the intended loop, not a “restart the whole championship” punishment.
  • The game can stay fresh without needing 400 tracks on day one.

It’s also a little terrifying, because “runs-based” is the phrase publishers use when they want you to accept repetition as a lifestyle.

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Who you play: Shade, the revenge-flavored rookie

The story hook centers on Shade, a lone racer chasing glory (and revenge), trying to survive long enough to earn a shot at the top tier of the league. There’s also a rival named Kestar positioned as a major problem on that climb.

I’m not asking for Oscar-worthy racing plot. I’m asking for a campaign that gives me a reason to care about the next race beyond “numbers go up.” “Outer Rim nobody with a grudge and a death wish” is plenty.

The vehicles: not just podracers

From what’s been teased, Star Wars: Galactic Racer isn’t locking itself to one kind of ride. Expect multiple vehicle classes with distinct playstyles (including the kind of speedy, low-to-the-ground chaos Star Wars does best). The real win here is the idea of mixed events where different classes collide, overlap, and generally ruin each other’s day.

Also, if this game doesn’t channel at least a little Sebulba energy, we riot politely and then go back to arguing about canon.

Multiplayer: the part that can make or break it

There’s competitive multiplayer on the menu, pitched like grudge-match racing where reputation matters. Which is great. It’s also the exact point where modern games tend to get weird about progression, balance, and monetization.

  • How does matchmaking work if vehicle classes mix?
  • Is it skill-first, or “whoever has the meta build wins”?
  • Are upgrades earned fairly, or does it smell like a storefront wearing a game as a trench coat?
  • What does “runs-based” mean online: ladders, seasons, modifiers, tournaments?

We don’t have those answers yet. But the foundation is there.

Why this has real potential

Two reasons:

  1. They’re building a concept, not just reskinning a generic racer with Star Wars paint. Runs-based structure, choices, upgrades, mixed events — that’s a swing.
  2. Star Wars desperately needs more game genres that aren’t “lightsaber” or “blaster.” A racer that leans into pure adrenaline is a healthy pivot.

TL;DR (For The Skippers)

  • Star Wars Galactic Racers is what many fans are calling it, but the official title is Star Wars: Galactic Racer.
  • It’s a new Star Wars racing game announced at The Game Awards 2025, targeting PC, PS5, and Xbox Series X|S in 2026.
  • The hook is a shady Outer Rim racing circuit where reputation matters and “clean driving” is optional.
  • It’s runs-based: you choose events, vehicles, and upgrades between races, so it’s not just a standard arcade championship ladder.
  • Big question: how fair the progression and multiplayer balance will be once we see real gameplay.

The Press X take

Star Wars has spent years giving us games where you either swing a lightsaber, shoot a blaster, or stare at a progression screen while a timer judges you.

So a racing game that says, “No Force. No prophecy. Just speed, strategy, and the will to not die,” is a welcome pivot.

Now show us raw gameplay. Show us how runs work. Show us how upgrades don’t become a second job. And if you nail that near-miss speed where your brain goes blank and your hands go feral? Congrats. You made a Star Wars game people will talk about for the right reasons.

For more on Star Wars at The Game Awards 2025, check out our article on Star Wars: Fate of the Old Republic.

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