
Star Wars Galactic Racer is exactly what your brain wants it to be: speed, sand, scrap-metal wreckage, and bad decisions made at irresponsible velocities.
Star Wars: Galactic Racer was announced at The Game Awards 2025, and it’s aiming for PC, PS5, and Xbox Series X|S in 2026. No lightsaber therapy. No chosen one homework. Just an Outer Rim racing scene that looks like it’s held together with hope, duct tape, and a surprisingly aggressive sponsorship deal.
The vibe is “underground circuit where syndicates bankroll chaos,” because Star Wars is at its best when it stops trying to be inspirational wallpaper and starts being a universe where people gamble on dumb stunts for money.

Star Wars Galactic Racer – Sebluba
Turning Jakku into a racetrack is one of those obvious ideas that somehow took a million years to happen. We’re talking weaving through wreckage and dead war machines like it’s a scrapyard theme park designed by someone with a grudge.
That’s the sweet spot: iconic scenery that isn’t just a postcard. It’s an obstacle course.
Here’s where Star Wars Galactic Racers could either become a cult favorite… or the reason you uninstall at 2:13 a.m.
Early details describe a runs-based structure with choices between races: which events you take, what you’re driving, and how you upgrade. In other words, not just “pick a track, win a race.” More like a roguelite-flavored racing campaign where your build and route actually matter.
It’s also a little terrifying, because “runs-based” is the phrase publishers use when they want you to accept repetition as a lifestyle.
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The story hook centers on Shade, a lone racer chasing glory (and revenge), trying to survive long enough to earn a shot at the top tier of the league. There’s also a rival named Kestar positioned as a major problem on that climb.
I’m not asking for Oscar-worthy racing plot. I’m asking for a campaign that gives me a reason to care about the next race beyond “numbers go up.” “Outer Rim nobody with a grudge and a death wish” is plenty.
From what’s been teased, Star Wars: Galactic Racer isn’t locking itself to one kind of ride. Expect multiple vehicle classes with distinct playstyles (including the kind of speedy, low-to-the-ground chaos Star Wars does best). The real win here is the idea of mixed events where different classes collide, overlap, and generally ruin each other’s day.
Also, if this game doesn’t channel at least a little Sebulba energy, we riot politely and then go back to arguing about canon.
There’s competitive multiplayer on the menu, pitched like grudge-match racing where reputation matters. Which is great. It’s also the exact point where modern games tend to get weird about progression, balance, and monetization.
We don’t have those answers yet. But the foundation is there.
Two reasons:
Star Wars has spent years giving us games where you either swing a lightsaber, shoot a blaster, or stare at a progression screen while a timer judges you.
So a racing game that says, “No Force. No prophecy. Just speed, strategy, and the will to not die,” is a welcome pivot.
Now show us raw gameplay. Show us how runs work. Show us how upgrades don’t become a second job. And if you nail that near-miss speed where your brain goes blank and your hands go feral? Congrats. You made a Star Wars game people will talk about for the right reasons.
For more on Star Wars at The Game Awards 2025, check out our article on Star Wars: Fate of the Old Republic.

AJ Hanson has been part of games media since 2011, writing, streaming, and ranting about the industry long before it was his job. He runs the Galaxy’s Edge Discord, the go-to community for fans of Disney’s Star Wars parks, and works as Marketing Director for the Virtual Cantina Network, helping produce shows, interviews, and fan events. A lifelong Star Wars fan and unapologetic nerd, AJ’s focus has always been on building spaces where people can connect, argue, and celebrate the things they love without all the corporate gloss.