Guild Wars Reforged: Actual Comeback, Or Just Nostalgia Bait?

AJ HansonCtrl Issues1 week ago143 Views

Two decades later and somehow we’re still talking about the original Guild Wars. Not as a relic on an abandoned launcher, not as a private server science experiment, but as a game ArenaNet is actively polishing up and putting back in front of people.

That’s Guild Wars Reforged: a big “no, we’re not dead yet” moment for one of the strangest, most beloved MMOs ever made. And because the announcement hit fast and the takes hit even faster, there’s already confusion about what this thing actually is.

So let’s cut through it.

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Guild Wars Reforged, In Plain English

Guild Wars Reforged is a modernization of the original 2005 Guild Wars, launching December 3, 2025, alongside the franchise’s 20th anniversary.

ArenaNet has teamed up with a studio of ex–Guild Wars devs to drag the client into 2025: better visuals, better audio, better UI, controller support, Steam Deck support, and a cleaner way to buy the game. The important bit: they are not tearing the game apart and rebuilding it. They’re refurbishing it.

The idea isn’t “Guild Wars, but live-service and sad now.” It’s “Guild Wars, but not held together by Windows XP duct tape.”

What Guild Wars Reforged Is (TL;DR For The Skippers)

  • A modernized update of the original Guild Wars (2005), not a new game.
    It’s still the same core game, campaigns, skills, and combat systems you remember. Reforged layers on visual, audio, and quality-of-life upgrades rather than redesigning the entire thing.
  • A bundled edition of the three main campaigns.
    Reforged includes Prophecies, Factions, and Nightfall in one package, instead of three separate purchases and a spreadsheet to remember what you own.
  • A free upgrade (and campaign unlock) for existing players.
    If your account owns even one of those campaigns, Reforged unlocks all three for you when it launches, plus all the tech and UX upgrades. No “buy the game again for the fancy version” nonsense.
  • A UX and tech overhaul for 2025 hardware.
    We’re talking Steam Deck Verified, controller support, high-DPI display support, larger text options, a modernized quest tracker, improved UI layouts, and controls that don’t feel like they were built for a beige Dell tower.
  • Visual and audio polish.
    Expect better lighting, ambient occlusion, cleaner textures where it counts, sharper skill icons, and more immersive environmental audio so Tyria feels less like a flat backdrop and more like an actual world.
  • A renewed commitment, not just a one-off patch.
    ArenaNet is framing Reforged as the start of an ongoing effort with their partner studio, not a “we did one anniversary patch, now leave us alone” move.
  • Still buy-to-play, no subscription.
    The original Guild Wars hook is intact: you buy it once, you log in whenever, you don’t have to justify a sub fee every month to yourself or your bank account.
  • A PC release through Steam and ArenaNet.
    Reforged is a refreshed PC client, available via Steam and the official site, with Steam Deck support baked in for people who want to farm mobs on the couch.

What Guild Wars Reforged Isn’t

  • Not Guild Wars 3.
    This is not a brand-new sequel, not a reboot, and not “Guild Wars in Unreal 5 with battle royale and a billion cosmetics.” It’s the original game, updated.
  • Not a ground-up remake.
    Think “remaster” more than “remake.” The bones are the same. Systems, missions, story, and moment-to-moment gameplay are unchanged. This is about wrapping the old game in a better client, not redesigning Tyria from scratch.
  • Not a new expansion or content drop.
    There’s no new campaign, profession, or region in this package. Reforged is about how you play the existing content, not adding another 200 hours to the pile.
  • Not something existing players have to re-buy.
    If you already own Guild Wars, you’re not being asked to pay again just to keep up. The modernized client and the campaign unlock changes hit your account for free.
  • Not a console or mobile launch (for now).
    Even with controller support, this is still a PC-only situation. No Xbox, PlayStation, or Switch version has been announced. Controllers are for PC and Steam Deck players.
  • Not a server or progression reset.
    Your account, characters, inventory, and Hall of Monuments linkage all carry into Reforged. This is not a “fresh start” shard or “Classic vs Retail” split. Same servers, better client.
  • Not a new monetization scheme.
    There’s no new subscription, no surprise battle pass, no Reforged-only cash shop in the pitch. The model stays buy-to-play with optional add-ons.

Why This Matters In 2025

Most MMO “revivals” fall into two buckets:

  • Classic servers that let you relive your trauma from 2008 in glorious HD.
  • Remakes that sand off the jank and the soul at the same time.

Guild Wars Reforged is doing something more interesting: it respects that the original design still works, but admits the client experience aged like milk.

Guild Wars has always been the oddball cousin of MMOs. Instance-based missions. Small party sizes. Skill bars where choices matter more than item level. PvP that felt like chess, not a gear treadmill. That design still holds up — if you can get people through the front door.

Reforged is basically them fixing the front door.

The price point helps too. Around twenty bucks for three full campaigns, no sub, in a year where we keep paying seventy dollars for games that ship half finished? That alone makes this feel refreshing.

So… Is It Worth Getting Hyped About?

Short version: yes, but keep your hype in the right lane.

If you’re a returning Guild Wars player, this is absolutely worth getting excited about. You’re getting:

  • Visual and audio upgrades
  • A cleaner, more usable UI
  • Controller and Steam Deck support
  • All three main campaigns unlocked
  • Renewed dev attention

All of that lands on your account for free. That’s about as consumer-friendly as this industry gets outside of someone accidentally emailing the roadmap to the wrong list.

If you’ve never touched Guild Wars, Reforged finally makes it an easy “why not?” buy. For the cost of a cheap indie game and no subscription, you get a big chunk of MMO history that doesn’t play like every other open-world checkbox simulator out right now.

Is this the Second Coming of MMOs? No.
Is it Guild Wars 3? Also no.

But in a market where “remaster” usually means “slightly sharper textures, full price, and a deluxe edition nobody asked for,” Guild Wars Reforged looks like something rarer: a studio going back to fix up a classic without shaking you down for the privilege.

That’s worth some cautious hype. Not “sell your PC for a Steam Deck” hype, but “reinstall, hit Ascalon, and remember why you loved this thing in the first place” hype.

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